![]() ![]() Air unit actions would result in major swaying of outcome due to aircrafts' After T100 or the discovery of Flight, rules are slightly relaxed in favor of the one who wishes to RTS, especially if:.Violation of the above allows the other player to seek compensatory justice though moderation.NO PLAYER may take unilateral advantage during a Mexican Standoff, without (a),(b),(c), or (d) in place.In Mexican Standoff, players should negotiate to (a) come to their own agreement, OR (b) confirm an agreement to do RTS, OR (c) agree to alternate 1 (or 2) moves at a time, OR (d) stop moving and await GM moderation.The Mexican Standoff rule should be used: (1) as little as possible, (2) not for minor situations. ![]() During "Mexican Standoff" - whoever would request "No RTS" first would gain major advantage over the other:.(One hour BEFORE movements incur UWT next turn.) When there is 11h on the turn timer, for one hour.Ten hours after Turn Change, for one hour (after all UWT expires).One hour BEFORE and AFTER a Turn Change.There are key times when RTS is expected, allowed, and necessary. Yield to players who cannot log in multiple times per day, especially if you are online longer than them.Players who are online longer are EXPECTED to be MORE tolerant of No-RTS-requests, and the GM should consider this in their decisions.** Units on vigil are not considered RTS. * Units on an automated GOTO action that are delayed by UWT, are not RTS. In the case of a No-RTS-request, the request should be obeyed unless under one of the exceptions. ![]()
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